David has worked in the game industry since 2003 as a game artist and game designer, with clients such as Disney, Adult Swim, and Cartoon Network, as well as releasing the independent iOS game, Grimm: Ride of the Perambulator; which was picked as "New and Noteworthy" by Apple, and selected as Kotaku's "iGame of the Day."
Grimm is a devilish side-scrolling adventure set in a twisted Victorian world.
A labor of love, I created the concept, art, design, and music.
Picked by Apple as "New and Noteworthy."
A collection of illustrations including concept art, character design, and environmental design… and ghosts.
I worked with the Kick Buttowski showrunners to craft this top-down racer, providing the concept, game design, and art direction.
Rev your engines for Kick Buttowski's Mellow Brook Mega Race.
I pitched this original game concept to Adult Swim, creating the game design, and contributing game art for Orphan Feast, a twisted tale of culinary perversion.
It has been played 3 million times, by like-minded and deranged souls.
A collection of my 3D modeling work, concept art, and environmental design.
I provided game art and animation and contributed to game concepting and design for these tablet-based education games that were part of Amplify's New York tablet-learning initiative.
Provided the game concept, game design, art direction, and UX for Disney’s Blue-Footed Booby Bird Ballet for the Little Einsteins.
I provided the game concept, character design, game art and animation for this spooky dream-filled endurance game for Small Planet.
I created character design and character art for the hit tabletop game Unearth from Brotherwise Games.