I've worked as a game artist and game designer for over ten years, with clients such as Disney, Adult Swim, and Cartoon Network, as well as releasing the independent iOS game, Grimm: Ride of the Perambulator; which was picked as "New and Noteworthy" by Apple, and selected as Kotaku's "Game of the Day."
Grimm is a devilish side-scrolling adventure set in a twisted Victorian world.
A labor of love, I created the concept, game art, game design, and music.
Picked by Apple as "New and Noteworthy” and as Kotaku’s “Game of the Day.”
A collection of illustrations including concept art, character design, environmental design… and ghosts.
I worked with the Kick Buttowski showrunners to craft this top-down racer, providing the concept, game design, and art direction.
Rev your engines for Kick Buttowski's Mellow Brook Mega Race.
I pitched this original game concept to Adult Swim, creating the game design, and contributing game art for Orphan Feast, a twisted tale of culinary perversion.
It’s been played over 1 million times, by like-minded and deranged souls.
A collection of writing, including novels, game narratives, and animation pitches
A new novel out on all major digital platforms and in paperback. Kip and Shadow broke the Top 50 list in fantasy on Amazon upon release.
Additional short stories set in the world of Kip and Shadow.
I developed and pitched the concept for Orphan Feast to Adult Swim, one of their first games based on an original property. The game has been played more than 1 million times.
I had the privilege to pitch an original concept for an animated series to Disney Animation, delivering a script and show bible.
I provided game design, game art, and animation for these tablet-based education games that were part of Amplify's New York City tablet-learning initiative.
I provided the game concept, game design, art direction, and UX for Disney’s Blue-Footed Booby Bird Ballet for the Little Einsteins.
I provided the game concept, character design, game art and animation for this spooky dream-filled endurance game for Small Planet.
I created character design and character art for the hit tabletop game Unearth from Brotherwise Games, as well as a 3D-printed figurine included with each game.
The art team was recently nominated for a Graf Ludo award, the German game industry prize.
Graphic design work for Topps for the Marvel Collect! app.
A collection of video and motion graphics work, including 2D art, 3D art, and animations.
All elements used were created by me unless otherwise noted.
A collection of my 3D modeling work, concept art, and environmental design.